After Dreams, Media Molecule is chasing an open world for player-creators
Media Molecule is reportedly preparing a new IP with a more open content structure.📷 AI-generated image / TECH&SPACE
- ★Media Molecule is reportedly developing a new IP, not a confirmed named sequel.
- ★The report mentions “open-world content,” but no concrete gameplay details are confirmed.
- ★The project follows the end of Dreams live support in September 2023.
MP1st reports that Media Molecule is working on a new, still-unnamed IP involving “open-world content.” That is a meaningful signal, but not a full game reveal. From the supplied context, the reliable facts are narrow: the studio behind LittleBigPlanet has been quietly working on a mystery project, live support for Dreams ended in September 2023, and concrete details on the next title remain scarce.
That makes caution necessary. “Open-world content” does not automatically mean a conventional open-world RPG, an icon-filled map, or a large-scale action adventure. With Media Molecule, the phrase could point toward broader creation, exploration, or user-shaped spaces, but the report does not provide enough evidence to lock that down. The studio built its reputation on tools, playful authorship, and communities that do more than simply move through authored levels. If the next IP really does lean into open-world content, the sharper question is not how big the world is, but how much of it players can shape, populate, or reinterpret.
After live support for Dreams ended, the LittleBigPlanet studio is reportedly preparing a mystery project involving “open-world content.”
The new project is still a clue, not a full reveal with confirmed mechanics.📷 AI-generated image / TECH&SPACE
The background matters. Media Molecule became one of PlayStation’s clearest homes for softer, more experimental design: platforming, creation systems, toy-box logic, and games that treat players as makers. Dreams pushed that direction furthest, but the end of its live support in September 2023 left the studio in an unusual position. It has a distinct creative identity, yet no publicly defined next phase.
That is why this report is interesting precisely because it is incomplete. A new IP gives Media Molecule room to avoid simply reviving an old brand or carrying the weight of a direct sequel. At the same time, “open-world content” is a risky industry phrase: it can sound ambitious before it becomes a concrete design system. Without confirmed mechanics, platforms, a release date, or an official reveal, this remains an industry clue rather than a firm preview.
The most grounded read is this: after Dreams, the studio appears to be moving toward a project that may keep the idea of creative space while packaging it in a form a wider market can understand. If that only becomes another large map, Media Molecule risks losing what made it specific. If “open-world content” means a sharper mix of tools, exploration, and studio identity, this could be the first real sign of its next chapter.

