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11 articles
Intel’s next swing at handheld PC gaming may surface on May 28, not only through a new MSI Claw but also through an Acer Predator portable that has crawled back out of rumor territory.
Dying Light: The Beast is serving as Techland’s test of a simpler, sharper development philosophy: less sprawl, more attention to what makes the series work in the first place.
Nintendo sold its retro mini consoles as memory, but the latest admission shows they also worked as a very practical business shock absorber.
Casey Hudson confirms *Star Wars: Fate of the Old Republic* won’t mirror the 300-hour marathons plaguing modern RPGs.
The RPCS3 community is rejecting AI-generated slop code that does not work and that authors cannot debug.
Epic says AI tools in Fortnite production are meant to improve efficiency while developers worry about the effect on jobs.
The best co-op horror does not only ask who is screaming on Discord. It asks who you still trust when the map starts mocking geometry.
Sony's Mockingbird tool sped up facial animation in Horizon Zero Dawn Remastered and is being adopted by other PlayStation studios.
Ubisoft is using the same Anvil Engine as Shadows to give Black Flag Resynced dynamic weather, destructible objects and much better water.
Warhorse Studios said in an AMA that AI was used only in early production stages for Kingdom Come: Deliverance 2.
A newly uncovered *Super Mario Bros.* glitch lets players manipulate the game’s code mid-playthrough, turning Mario into an unintended sandbox tool.