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14 articles
Monster Hunter Outlanders currently looks like a serious attempt at mobile Monster Hunter, but IGN's preview points to explanations, menus, and learning rhythm as the real launch risk.
In its latest investor briefing, Capcom said it wants generative AI inside day-to-day workflows to speed up development and raise productivity.
GameSpot turned a Pragmata segment into a co-op challenge with David Menkin and Nick Apostolides.
Pragmata has finally climbed out of its delay capsule: IGN's review is not only a verdict on one Capcom game, but on the whole ritual of announcements that orbit players for years before landing.
Director Zach Cregger's weapons-director credit on the Resident Evil film suggests hands-on craft rather than figurehead attachment.
The founder of No More Robots, an indie game publisher, has spoken out against the use of generative AI in gaming, calling it 'mega annoying' from a publisher perspective.
Capcom bans AI-generated assets, but adopts AI tools to accelerate development.
Sony shuts Bluepoint Games, silencing a 20-year legacy.
Capcomâs outright rejection of generative AI in games is a bold stance in an industry racing to adopt it. This piece unpacks what it means for gameplay quality, community trust, and whether this âhuman-onlyâ approach can sustain against AI-driven competitors.
Capcom has announced it will not use AI-generated assets in its games.
Capcomâs latest AI statement is less a tech breakthrough and more a masterclass in corporate hedging.
Nvidia's DLSS 5 is no longer just about performance â it's become an experiment in algorithmic vandalism of visual style.
Mega Man: Dual Override has entered public view through a labor fight: SAG-AFTRA issued a Do Not Work Order, and Ben Diskin is no longer voicing the Blue Bomber.