Far Cry 7 becomes Ubisoft’s AI test under pressure from costly games
Far Cry 7 is reportedly being used as Ubisoft’s AI testbed.📷 AI-generated image / TECH&SPACE
- ★Ubisoft is reportedly using an early Far Cry 7 build as a test environment for generative AI tools.
- ★The report comes via Tom’s Hardware, citing Tom Henderson of Insider Gaming, who says the current result looks poor.
- ★The story arrives as Ubisoft is linked with a record €1.3 billion loss.
Ubisoft is back in the uncomfortable zone where technical ambition and business pressure are hard to separate. According to Tom’s Hardware, the company is reportedly using an early build of the unannounced Far Cry 7 as a testbed for generative AI tools. The claim comes from Tom Henderson of Insider Gaming, and the sharpest part is not that AI is being tested, but the reported assessment that the current result “looks like sh*t”.
That is not an official game announcement, and it is not confirmation of a specific feature players will see in the final product. In this context, Far Cry 7 appears as a development environment: a large, expensive, open-world AAA production where AI could touch dialogue, prototyping, NPC behavior, world content, missions, or internal production workflows. The supplied context does not say exactly which part of the game is being tested, so that boundary matters. What is clear is that the alleged experiment is tied to one of Ubisoft’s most recognizable franchises, whose official site still points players through the existing Far Cry catalog.
According to Tom’s Hardware, Ubisoft is testing AI tools in an early build of the unannounced game while dealing with a record €1.3 billion loss.
Early development tools raise quality-control questions for AAA production.📷 AI-generated image / TECH&SPACE
That is why the business context matters. The same report frames the story alongside a stated record €1.3 billion loss at Ubisoft. That number changes the tone of every automation discussion. Generative AI in games is no longer just a question of whether a tool can speed up iteration. It also raises the harder question of where technical assistance ends and cost-cutting begins to affect creative labor, quality control, and the identity of a series.
Ubisoft is not new to production-tool experimentation, but Far Cry is a sensitive place to test this. The series depends on atmosphere, combat rhythm, local identity, characters, and the feeling that its open-world chaos still has authored intent behind it. If generative AI is being used for internal sketches, temporary variations, or repetitive production tasks, that is one thing. If it starts feeding visible content without strong editorial control, the result can quickly look cheaper rather than smarter.
The wider industry signal is just as important. Large publishers see AI as a way to reduce cost and increase output, while players are getting faster at spotting generic text, awkward animation joins, and content that feels like a production shortcut. The debate is therefore not confined to studios; it is happening in front of an audience that already has a low tolerance for unfinished AAA releases. For context, Ubisoft’s official corporate updates and financial materials are available through its investor relations page, where the company frames its performance and strategy in its own terms.
The fairest conclusion for now is restrained: Far Cry 7 has not been confirmed as an AI-driven game, but it has reportedly been used as an early test surface. Still, the fact that this test is being linked with a record loss and one of Ubisoft’s key franchises makes the story bigger than one blunt insider line. If Ubisoft wants AI to be a tool rather than a shortcut to a more generic Far Cry, it will need to show something more convincing than an internal experiment that already reads like a warning.

