Ubisoft’s recovery plan starts with the franchises it knows best
A sharp editorial cover showing Ubisoft's three-franchise pipeline as a controlled war-room slate rather than a fan poster.📷 AI-generated image / TECH&SPACE
- ★Ubisoft plans new Assassin's Creed, Far Cry and Ghost Recon releases before the end of fiscal 2028-2029.
- ★The company's fiscal year ends on March 31, placing the latest window in March 2029.
- ★The slate follows restructuring and confirms a renewed dependence on Ubisoft's largest franchises rather than new brands.
Ubisoft has confirmed in its latest earnings report what the market has been expecting for some time: the company's next major cycle will be built around familiar names. According to the report covered by Eurogamer, new entries in Assassin's Creed, Far Cry and Ghost Recon are planned before the end of Ubisoft's 2028-2029 financial year.
In practical terms, that means before March 31, 2029, because Ubisoft's fiscal year runs from April 1 to March 31. The company has not announced names, platforms, release dates or gameplay showings for these projects. This is therefore not a conventional reveal. It is an investor-facing signal that Ubisoft wants to demonstrate a multi-year pipeline built around brands that still have global recognition.
The most closely watched item is Assassin's Creed. The research brief notes that the next game is likely to be the project known as Codename Hexe, reportedly set in 16th-century Europe. That distinction matters. The confirmed fact is that a new Assassin's Creed is planned inside the stated fiscal window; the finer details remain part of reporting context rather than a consumer-facing announcement from Ubisoft.
The earnings report confirms a return to Ubisoft's largest franchises as the publisher tries to stabilize after restructuring.
A closer operational view of a fiscal calendar and franchise tiles, emphasizing the March 2029 business deadline.📷 AI-generated image / TECH&SPACE
Far Cry is the second major pillar in the plan, although the public information is still thin. The available context says two Far Cry games are in development, including a possible multiplayer title. That would fit a series long associated with open worlds, cooperative systems and emergent combat, but Ubisoft has not given enough detail to judge the design, scope or business model.
Ghost Recon carries a different kind of weight. The franchise remains valuable, but recent years also showed how difficult it can be for Ubisoft to preserve a tactical military identity while layering in broader live-service expectations. Its return to the formal slate is therefore more interesting as a strategy test than as a simple sequel confirmation.
The wider context is Ubisoft's restructuring programme announced earlier this year, alongside efforts to improve performance and invest in AI-related initiatives. Seen through that lens, this slate looks less like a creative reset and more like a stabilization plan. Ubisoft is not selling a new identity here; it is showing investors that it still has three large franchises capable of carrying the catalogue through 2029.
That matters, but it is not yet proof of a turnaround. Without gameplay, dates and clearer production choices, this remains a framework. The next question is whether Ubisoft presents these projects as careful evolutions of known formulas or as a serious attempt to answer audience fatigue around the same major brands.

