Before Deus Ex returns, Embracer has to find the right hands for its old catalog
Embracer May Pull Deus Ex and TimeSplitters Back From the Vault📷 AI-generated image / TECH&SPACE
- ★Embracer plans to split into Fellowship Entertainment and Embracer in 2027.
- ★Fellowship would keep most major games and IP, with focus on franchises such as Lord of the Rings and Tomb Raider.
- ★Wingefors says the company is seeking partners for Deus Ex, TimeSplitters, Thief, Legacy of Kain, Red Faction and other franchises.
Embracer Group is redrawing its own map again, but the interesting part is less the corporate split itself and more what remains negotiable after it. According to GameSpot, the group plans to divide into two separate companies in 2027: Fellowship Entertainment and Embracer. Fellowship would hold most of the company’s major video game IP, including obvious priorities such as The Lord of the Rings and Tomb Raider, but the investor message suggests the catalog will not be limited to the safest names.
Chair Lars Wingefors told investors that Embracer will seek partners for some of Fellowship’s “other well-known IP,” naming Saints Row, Legacy of Kain, Deus Ex, Red Faction, The Mask, Thief and TimeSplitters. That is not a new-game announcement, and it is not a promise that any one franchise is already back in production. But in an industry where IP ownership often matters more than an active development plan, publicly signaling partner interest is still meaningful.
The planned 2027 split moves most major IP into Fellowship Entertainment, but the real signal is the search for partners around long-dormant franchises.
A closer archive-room scene where dormant franchise dossiers and physical game artifacts are being inspected by partner scouts, emphasizing IP revival as a licensing and development decision.📷 AI-generated image / TECH&SPACE
Deus Ex is the sharpest example. The last known attempt to revive the series ended with a canceled game during Embracer’s 2024 cutbacks, with more than 100 developers affected in that wave. That is why this needs a cold reading: “partners” could mean a full sequel, a licensed project, a remaster, a remake, an outside pitch or simply a test of market appetite. After years of acquisitions and painful cost-cutting, Embracer appears to be trying to turn a large catalog into a more selective portfolio, not necessarily into a queue of internal AAA bets.
Still, the list is not random. Deus Ex carries a cyberpunk immersive sim reputation that the market has never cleanly replaced. TimeSplitters has a different kind of value: a recognizable FPS identity, local multiplayer heritage and nostalgia from before service shooters flattened so much of the genre. Legacy of Kain and Thief sit in another lane, with communities that may be smaller than blockbuster audiences but are loud, precise and allergic to shallow revivals.
That makes lower-risk models the likely first move for Fellowship. A partnership with an external studio, a licensed project or a mid-scope revival makes more sense for these brands than an expensive internal push to turn every old logo into a global hit. Wingefors also mentioned larger AAA franchises such as Kingdom Come: Deliverance, Dead Island, Darksiders, Remnant and Metro, which suggests Embracer is treating its catalog like a priority table: some brands drive growth, some wait for the right partner, and some remain options.
The real question is not whether Deus Ex or TimeSplitters can return, but under what conditions. If Fellowship becomes only an IP warehouse with aggressive licensing, the result could be a run of cautious, overcalculated revivals. If it finds studios that understand why these series survived in players’ memory, this corporate split could pull several worthwhile names out of storage. For now, this is a signal, not a product. With Embracer, that is enough for attention, but not enough for celebration.

